- Modeling and Simulating of a Candle Lifecycle - Matthew Ahn
- Fast Pedestrian Recognition on the GPU - Fan Deng
- Semi-Lagrangian Fluid Simulation - Kalin Gochev
- Centralized GPU Process Handling - Arthur G
- Screen Space Fluid Rendering - Terry Kaleas
- Fourier Optics - Cem Karan
- Rendering of Massive Game Worlds on a WebGL based Web Browser - Krishnan Ramachandran
- Depth of Field on Mobile Devices - Han Li and Qing Sun
- AMD Radeon HD 69xx and NVIDIA Fermi Benchmarks - Varun Sampath
- Efficient Shadow Rendering - Stuart Summerfield
- Deferred Shader with Screen Space Classification - Sean Thomas
Tuesday, March 29, 2011
GPU Course Projects
Posted by
Patrick Cozzi
This semester I am teaching GPU Programming and Architecture at the University of Pennsylvania. My students have chosen some interesting projects ranging from rendering to simulation to GPU computing and beyond. Here are their blogs:
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