Previously, I mentioned we were working on finalizing our book's title. Now it's finalized:
3D Engine Design for Virtual Globes
I think the "3D Engine Design" branding will help get the book more attention by developers who might not initially think they are interested in virtual globes. Many book's have nicknames, so we're calling ours the Virtual Globe Book for short. Let's see if it sticks.
This blog still remains as Virtual Globe and Terrain Rendering. Since it is about more than just our book (or at least it will be), it doesn't need to stay in sync with the book's title. The url will not change either.
In other news, all of our example code now runs on Linux. After our first port, two examples needed more work.
Finally, we changed the license for the example code from the boost license to the MIT license, mainly because the MIT license is more popular. All we care about is that readers, and random people that stumble upon our code, can use it unrestricted, including in commercial applications.